Good luck getting enigma and other overpowered runewords in single player. While not as extreme, and maybe it'd be insignificant on, I had some of my most satisfying D2 moments there.
Here's one player who made it through hardcore in all difficulties (Guardian) doing full clears with a naked Amazon. And there were often seemingly absurd self-imposed constraints imposed to make gameplay harder on yourself (no uniques, etc.). The pace in single player is significantly slower without overpowered items, but also significantly more tactical. documenting what mods you play with but most folks used certain baseline tools such as infinite stashes that greatly helped with playability. To this day, it's maybe my ideal of the internet done right (though its in-page ads seem a little more obnoxious now than I remember). There was (hopefully still is) a thriving community of D2 single player enthusiasts that had a very welcoming crowd and managed to avoid the craziness of at the Single Player Forum of. They were supposed to be balanced by the rarity of high-end runes, but in practice, those runes are plentiful, because of duping and botting. And the rest of the ladder-only rune-words are a game-breaking abomination. And the ham-fisted story is in your face. The core gameplay loop of Diablo 3 is the same as Diablo 2 - it's just that getting your first set of end-game gear is a bit faster, and there's less emphasis on farming bosses. In that sense, the gap between Diablo and Diablo 2 was probably bigger then the gap between Diablo 2 and Diablo 3. Far less tactical, and far more forgiving to mistakes. Blast/teleport through everything at top speed to farm bosses. (Except for most of Act 1, and Acts 2 and 5.)ĭiablo was a slow, tile-based click-and-slash dungeon crawler.
To be fair, the only commonality between Diablo and Diablo 2 was in:ġ.